Total War: Warhammer 3 Should Serve As An Inspiration For Warhammer The Old World
It appears that Warhammer The Old World faltered at the very beginning. The Old World is on its own after an amazing opening volley featuring Bretonnians and Tomb Kings making their long-awaited comeback to combat. Furthermore, it’s not holding up too well.
Since The Old World is meant to be a specialized game, its cultural relevance was never expected to rival that of Warhammer 40K. Nevertheless, it has quickly faded from the wargaming conversation. Even in groups like mine that don’t enjoy Heresy-era pranks, everyone seems to be talking about the Horus Heresy, which is positioned as a similarly niche game and has seen a plethora of new Solar Auxilia kits in recent months. In contrast, the Old World is completely absent.
The Old World required comparable assistance. While there have been some extremely costly Orc rereleases, the majority of the armies have yet to receive any sort of support. Was a Dwarf release made? Not even I can recall.
That contributes to the issue. It appears that Games Workshop has overlooked promoting their most recent system. For every new arrival, it might write a brief blog post, but that would be all. The rerelease of previous models is happening too slowly for any kind of momentum, and it seems as though the manufacturer is embarrassed not to have anything new to present.
For the Old World to take off, a busy first year was actually necessary. It required a large number of new models, all heavily marketed. Aside from getting things back to square one, the two returning factions were a major deal, but what else have Old World fans had to get down on?
Herein lies the role of Total War. Total War has been leading the Old World’s banner in the video game industry since Warhammer Fantasy’s demise. In addition to concentrating on the tabletop races, it has incorporated the lore’s Kislev and Cathay races and enlisted a plethora of distinctive individuals to breathe life into its tactical combat.
Despite the seeming abandonment of those two races by Games Workshop, Total War: Warhammer 3 is no stranger to captivating centerpieces. It has a vast DLC library that includes anything from the Ice Dragons of Norsca to Great Drills of the Chaos Dwarfs—there are really approximately £250 worth of DLC in there.
Thrones of Decay, the most recent DLC, brings a ton of additional content to the game, as it should for a grand sum of £22.47. The three largest updates bring new characters, units, and campaigns for the Empire, Dwarfs, and Nurgle, respectively. It took me some time to fully grasp everything that was offered, but even though I was first dubious about the cost, the time I spent with the new DLC alone made the admission fee worthwhile.
The story campaigns are an excellent way to add fresh flavor to a video game that is primarily meant for single players, but they don’t fully work on a tabletop. I haven’t been a part of any tabletop gaming circles where people really enjoy playing Warhammer campaigns. What they enjoy building and painting are large, new models.
Here, Total War excels as well. The Dwarfs have gained new characters like as Garagrim Ironfist and Slayer Pirates, as well as the zeppelin-like Thunderbarge, just in the most recent update. That means enormous cars, interesting individuals, and pirates. How much more is there to ask for?
Finally, we get to witness the hideous mix of a dragon and amphibian, known as Toad Dragons, on the chaotic side of things, corrupted by Nurgle. Plague Ogres and a host of other characters join them, but the Empire has my heart.
Now that Total War: Warhammer 3 is available for human play, we can construct the magnificent Marienburg Landship and Steam Tank. A Landship is the one thing that could convince my Mechanicus-loving ass to stay away from the 41st Millennium. I’ve always adored this concept, and I used to spend my evenings daydreaming about boats on wheels, while other people lusted about Carmine Dragons on Warhammer Forge.
Games Workshop has forgotten something, and Creative Assembly knows it: huge, new models are necessary for new releases to excite players. Furthermore, Toad Dragons and Landships remain remnants of the Warhammer era, even if Games Workshop has never released an official model for the Thunderbarge. Players had requested the reintroduction of precisely these kinds of figures with The Old World, but we’re getting some pricey Orcs instead. Many Empire players would gladly spend their money accounts to purchase a Landship, as would I.
In order to further develop The Old World, Games Workshop should take a cue from its video game counterpart. It requires frequent updates, a ton of fresh content (even if it’s just the return of old favorites), and spectacular new releases to celebrate the milestones. I will continue to use it on the virtual battlefield until Workshop revives Warhammer Forge, or at the very least incorporates the Landship into the main Warhammer website, as The Old World currently lacks any of that.
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