Cities of Sigmar in Warhammer Age of Sigmar Are The Ideal 40K Knightly Home
Not many things in this world let me to look at them without thinking, “I could make that into a 40K unit.” I’ve converted Orruk components into Kataphrons, transformed Gargants into Dunecrawlers, and generally kitbashed my way to a really distinctive Adeptus Mechanicus army. And that’s not even counting the treasure I’ve gathered for my Orks.
I think it’s safe to say that my favorite of Games Workshop’s universes is the science fiction system. While I did enjoy Warhammer Fantasy and have nothing against Age of Sigmar, my true passion is mechs and lasers. Having said that, I do like a little crossing.
I made an Imperial Knight capable of wielding a large shield. I was thankfully given the shield in question by a good friend who had acquired an excessive amount of weapons for his Warlord Titan. like each of us does. Thus, the Volcano Cannon that my All-Powerful Knight wields has had its carapace stretched and compressed to form a shield [not shown because it’s in the loft right now].
Although I think it’s an awesome beast, I was at a loss for where to put it. Though it never truly fit in, I employed it as an ally for my Dark Mechanicus. It was too pure and too wonderful. The remainder of my army was constructed from human flesh that had been transformed into metal in ways never seen in the Warhammer realm, and my knight was a Paladin amidst the mayhem (small C).
Then the new Cities of Sigmar range caught my eye. The kits are exquisite to assemble, and every tiny exudes character akin to that of a nasty pus-eating Nurgling. As I assembled a small force for Age of Sigmar, it dawned on me that my beloved 40K could also benefit from a kitbash. So I took some Cadian components out of my bits box and started building an army for a feudal society.
The kits assembled well enough, but in order to get everything to flush, I had to green stuff a few joints. However, the procedure made me realize how excellent the new kits are. The Cities of Sigmar models give you an abundance of alternatives, but the Cadians only offer a limited selection. There are many choices to be made when putting together your militia, whether you’re building the Command Corps, Ironweld Great Cannon crew, or Converting Fusiliers. When you include a few sprues of Cadian Shock Troopers, you may become paralyzed by indecision about where to take your figures.
Still, I persisted and constructed a few test models for my force. I have plenty of standard rifle troops on the assembly line to bolster their ranks, but these are the most intriguing ones. Because the Cavalier-Marshal is so beautiful already, I also created it almost exactly as-is. As the ideal ruler or baron, he travels across millennia in the past with a laser weapon fastened to his horse.
My feudal world is progressing well; Ogryn Warhulks are performing the heavy work and Ironweld Heavy Weapons Teams are bolstering my armies with wooden-shielded lascannons. The turret with the Fusil-Major from that kit, by the way? He is in charge of the only heavy machinery on the planet—an ancient, battle-worn Chimera with shields emblazoned with the crest of the family.
Even if you remove the Age of Sigmar backdrop and place your models in a far-off future, the Cities of Sigmar collection is wonderful for storytelling with your miniatures. It is obvious that my planet is feudal, and the artwork will depict worn-out armor. The Knight, which uses every resource on the planet to maintain its massive frame, will be the only perfect model in the whole army.
Building an Age of Sigmar force would undoubtedly be just as much fun, but there are countless options available with the Cities of Sigmar line, regardless of your preferred Warhammer flavor. The only thing preventing you is your imagination, whether you want to make a Necromunda warband (any of the Command Corps would be great for this, and the ordinary soldiers work nicely as city guards), a Knightly House for 40K, or something else entirely.
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